But you have this power that allows you to get a grip on it. Tchia's a game about exploring an archipelago in the southwest Pacific: you're cast as a child and the world around you is absolutely huge as it rushes off in every direction. The things that don't quite work fade and the things that no other game does quite the same way only grow brighter. Tchia is one of those games that lives on in the memory after you're done with it. Availability: Out today on PC, PS4, and PS5.To be honest, it was a bit of a wrench to leave it and do the school run. The wind properly animated this yogurt carton, finding a real comic character for it as it batted back and forth along the paving. It sounds a bit American Beauty, I know, but actually it was a brisk delight. Not bragging, but on our street, today is bin day, and I celebrated by standing for ten minutes or so at the bedroom window while a stray yogurt carton ran up and down the path outside our house. It was the one instance where I did grow tired of the mechanic after its initial luster wore off.A glorious spell of island hopping, with some surprisingly nasty moments. As is the case with most activities in the game, fighting like this is optional, but I was compelled to do it to the point of exhaustion. Tchia cannot throw a punch, but she can toss flammable objects at cloth enemies in an explosive display. Leaping into a bird, flying to my destination, returning to human form, and paragliding to safety is an action I repeated often and never grew tired of.Ĭombat does not exist in the traditional sense. The best and my most frequently used transformation, however, are the birds. Some are pointless but novel, like the lizards, but others are extremely useful, like the assorted deer on the island that allow you to sprint at high speeds. Tchia can slow time and leap into every animal in the game, as well as nearly every inanimate object. Climbing a tree, leaping from the top, and opening your paraglider to land safely on the ground is always fun, and when that isn’t moving you fast enough, Tchia’s ability to Soul-jump into animals and objects makes moving even better. Tchia can climb every surface and uses a paraglider like Link in Breath of the Wild, and it feels great. Most of your time in Tchia is spent turning into different animals to explore the island and find fun in every corner. Overall, the story is a highlight with fun characters, surprising twists, and a satisfying conclusion, but it makes up an ultimately small part of the game. Surprising violence occurs, and inappropriate jokes are told, all in contrast to the childlike visuals, and it quickly made me a fan. The big bad, Meavora, is introduced in such a dark and comically evil way that I both gasped and laughed out loud. The aesthetic also betrays what is, at times, a surprisingly dark tone. The character design is reminiscent of an animated children’s TV show, but the movement, especially small detailed animations like close-ups of hands, are fantastic. The story follows the titular Tchia and the adventure to save her kidnapped father. You explore a magical, fictionalized archipelago heavily inspired by New Caledonia and its traditions. Tchia begins with a note from the developer outlining exactly what it is trying to do, and it does a great job setting up the world and tone of the experience. If, however, you do want to engage in what Tchia has to offer, there is a unique package wrapped up with some well-executed gameplay mechanics that are fun to do throughout the entirety of the relatively short but fulfilling experience. Want to skip this entire gameplay section? There’s an option in the menu to do just that. Don’t feel like taking your boat? Soul-jump into a bird and just fly to your destination. Don’t want to do the rock stacking minigame? Move along. Don’t want to play the rhythm game that accompanies cutscenes? Just press the left control stick to make it auto-play. In some ways, Tchia eschews the idea of making you do anything by offering an open, exploration-based game filled with activities where, in nearly every case, completing them is optional. Video games, unfairly simplified, all present a series of virtual tasks that must be performed for progress, and the player must decide if they enjoy doing those tasks.
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